Classes | |
| class | CGProgramProcessor |
| CG Language program processor class. More... | |
| class | CGProgramWriter |
| CG target language writer implementation. More... | |
| class | ShaderProgramWriterCGFactory |
| CG program writer factory implementation. More... | |
| class | Function |
| A class that represents a shader based program function. More... | |
| class | FunctionAtom |
| A class that represents an atomic code section of shader based program function. More... | |
| class | Operand |
| A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) More... | |
| class | FunctionInvocation |
| A class that represents function invocation code from shader based program function. More... | |
| class | ShaderGenerator |
| Shader generator system main interface. More... | |
| class | GLSLESProgramProcessor |
| GLSL ES Language program processor class. More... | |
| class | GLSLESProgramWriter |
| GLSL ES target language writer implementation. More... | |
| class | ShaderProgramWriterGLSLESFactory |
| GLSL ES program writer factory implementation. More... | |
| class | GLSLProgramProcessor |
| GLSL Language program processor class. More... | |
| class | GLSLProgramWriter |
| GLSL target language writer implementation. More... | |
| class | ShaderProgramWriterGLSLFactory |
| GLSL program writer factory implementation. More... | |
| class | HLSLProgramProcessor |
| CG Language program processor class. More... | |
| class | HLSLProgramWriter |
| HLSL target language writer implementation. More... | |
| class | ShaderProgramWriterHLSLFactory |
| HLSL program writer factory implementation. More... | |
| class | SGMaterialSerializerListener |
| This class responsible for translating core features of the RT Shader System for Ogre material scripts. More... | |
| class | Parameter |
| A class that represents a shader based program parameter. More... | |
| class | UniformParameter |
| Uniform parameter class. More... | |
| class | ConstParameter |
| Helper template which is the base for our ConstParameters. More... | |
| class | ParameterFactory |
| Helper utility class that creates common parameters. More... | |
| class | Program |
| A class that represents a shader based program. More... | |
| class | ProgramManager |
| A singleton manager class that manages shader based programs. More... | |
| class | ProgramProcessor |
| A class that provides extra processing services on CPU based programs. More... | |
| class | ProgramSet |
| Container class for shader based programs. More... | |
| class | ProgramWriter |
| Base class interface for shader program writers. More... | |
| class | ProgramWriterFactory |
| Interface definition for factories of ShaderProgramWriter. More... | |
| class | ProgramWriterManager |
| class | RenderState |
| This is a container class for sub render state class. More... | |
| class | TargetRenderState |
| This is the target render state. More... | |
| class | SGScriptTranslator |
| This class responsible for translating core features of the RT Shader System for Ogre material scripts. More... | |
| class | SubRenderState |
| This class is the base interface of sub part from a shader based rendering pipeline. More... | |
| class | SubRenderStateAccessor |
| This class uses as accessor from a template SubRenderState to all of its instances that created based on it. More... | |
| class | SubRenderStateFactory |
| Abstract factory interface for creating SubRenderState implementation instances. More... | |
Typedefs | |
| typedef vector< Function * >::type | ShaderFunctionList |
| typedef ShaderFunctionList::iterator | ShaderFunctionIterator |
| typedef ShaderFunctionList::const_iterator | ShaderFunctionConstIterator |
| typedef vector< FunctionAtom * > ::type | FunctionAtomInstanceList |
| typedef FunctionAtomInstanceList::iterator | FunctionAtomInstanceIterator |
| typedef FunctionAtomInstanceList::const_iterator | FunctionAtomInstanceConstIterator |
| typedef SharedPtr< Parameter > | ParameterPtr |
| typedef vector< ParameterPtr > ::type | ShaderParameterList |
| typedef ShaderParameterList::iterator | ShaderParameterIterator |
| typedef ShaderParameterList::const_iterator | ShaderParameterConstIterator |
| typedef SharedPtr < UniformParameter > | UniformParameterPtr |
| typedef vector < UniformParameterPtr >::type | UniformParameterList |
| typedef UniformParameterList::iterator | UniformParameterIterator |
| typedef UniformParameterList::const_iterator | UniformParameterConstIterator |
| typedef vector< RenderState * > ::type | RenderStateList |
| typedef RenderStateList::iterator | RenderStateIterator |
| typedef RenderStateList::const_iterator | RenderStateConstIterator |
| typedef SharedPtr < SubRenderStateAccessor > | SubRenderStateAccessorPtr |
| typedef vector< SubRenderState * > ::type | SubRenderStateList |
| typedef SubRenderStateList::iterator | SubRenderStateListIterator |
| typedef SubRenderStateList::const_iterator | SubRenderStateListConstIterator |
| typedef set< SubRenderState * > ::type | SubRenderStateSet |
| typedef SubRenderStateSet::iterator | SubRenderStateSetIterator |
| typedef SubRenderStateSet::const_iterator | SubRenderStateSetConstIterator |
Enumerations | |
| enum | FFPVertexShaderStage { FFP_VS_PRE_PROCESS = 0, FFP_VS_TRANSFORM = 100, FFP_VS_COLOUR = 200, FFP_VS_LIGHTING = 300, FFP_VS_TEXTURING = 400, FFP_VS_FOG = 500, FFP_VS_POST_PROCESS = 2000 } |
| enum | FFPFragmentShaderStage { FFP_PS_PRE_PROCESS = 0, FFP_PS_COLOUR_BEGIN = 100, FFP_PS_SAMPLING = 150, FFP_PS_TEXTURING = 200, FFP_PS_COLOUR_END = 300, FFP_PS_FOG = 400, FFP_PS_POST_PROCESS = 500 } |
| enum | FFPShaderStage { FFP_PRE_PROCESS = 0, FFP_TRANSFORM = 100, FFP_COLOUR = 200, FFP_LIGHTING = 300, FFP_TEXTURING = 400, FFP_FOG = 500, FFP_POST_PROCESS = 600 } |
| enum | VSOutputCompactPolicy { VSOCP_LOW = 0, VSOCP_MEDIUM = 1, VSOCP_HIGH = 2 } |
| enum | SkinningType { ST_LINEAR, ST_DUAL_QUATERNION } |
Functions | |
| template<class T > | |
| void | sh_hash_combine (uint32 &seed, T const &v) |
| Utility function with same style as boost::hash_combine. | |
Definition at line 88 of file OgreShaderPrerequisites.h.
Definition at line 81 of file OgreShaderPrerequisites.h.
| void Ogre::RTShader::sh_hash_combine | ( | uint32 & | seed, |
| T const & | v | ||
| ) |
Utility function with same style as boost::hash_combine.
Definition at line 75 of file OgreShaderPrerequisites.h.
References Ogre::FastHash().
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:28:04