#include "osl/misc/loki.h"#include "osl/direction.h"#include "osl/boardTable.h"#include "osl/ptype.h"#include "osl/ptypeTraits.h"#include "osl/piece.h"#include "osl/container/pieceMask.h"#include "osl/container/bitXmask.h"#include "osl/effectContent.h"#include "osl/move.h"#include "osl/player.h"#include "osl/handicap.h"#include "osl/misc/carray.h"#include "osl/effect_action/pieceFilter.h"#include "osl/ptypeTable.h"#include <iosfwd>

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Classes | |
| class | osl::state::SimpleState |
Namespaces | |
| osl | |
| attackDefense.h | |
| osl::state | |
| 局面. | |
Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::state | |
| 局面. | |
Functions | |
| std::ostream & | osl::state::operator<< (std::ostream &os, const SimpleState &state) |
| bool | osl::state::operator== (const SimpleState &st1, const SimpleState &st2) |
| 盤上の駒のみを比較する(持ち駒は見ない). More... | |
1.8.4