| addMonitor(const boost::shared_ptr< search::SearchMonitor > &) | osl::game_playing::SearchPlayer | |
| adjust(const search::TimeAssigned &org, const MilliSeconds::Interval &elapsed) | osl::game_playing::SearchPlayer | protected |
| allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | virtual |
| almost_resign_count | osl::game_playing::SearchPlayer | protected |
| AlphaBeta3OpenMidEndingEvalPlayer() | osl::game_playing::AlphaBeta3OpenMidEndingEvalPlayer | |
| assignTime(const GameState &state, int limit, int elapsed, int byoyomi, int verbose) | osl::game_playing::SearchPlayer | static |
| assignTime(const GameState &state, int limit, int elapsed, int byoyomi) const | osl::game_playing::SearchPlayer | |
| canStopSearch() | osl::game_playing::SearchPlayer | |
| checkmate_ptr | osl::game_playing::SearchPlayer | protected |
| clone() const | osl::game_playing::AlphaBeta3OpenMidEndingEvalPlayer | virtual |
| cloneIt(const Searcher &) const | osl::game_playing::SearchPlayer | protected |
| cloneIt(const Searcher ©) const | osl::game_playing::SearchPlayer | |
| ComputerPlayer() | osl::game_playing::ComputerPlayer | inline |
| config | osl::game_playing::SearchPlayer | protected |
| enableMultiPV(int width) | osl::game_playing::SearchPlayer | inline |
| enableSavePV(bool enable=true) | osl::game_playing::SearchPlayer | inline |
| getConfig() const | osl::game_playing::SearchPlayer | inline |
| isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::AlphaBeta3OpenMidEndingEvalPlayer | virtual |
| isReasonableMoveBySearch(Searcher &, Move move, int pawn_sacrifice) | osl::game_playing::SearchPlayer | protected |
| nextIterationCoefficient() const | osl::game_playing::SearchPlayer | inline |
| pawnValue() | osl::game_playing::SearchPlayer | protectedstatic |
| pawnValue() | osl::game_playing::SearchPlayer | |
| pawnValueOfTurn(Player turn) | osl::game_playing::SearchPlayer | protectedstatic |
| pawnValueOfTurn(Player turn) | osl::game_playing::SearchPlayer | |
| plan_stop | osl::game_playing::SearchPlayer | protected |
| popMove() | osl::game_playing::SearchPlayer | virtual |
| prediction_for_speculative_search | osl::game_playing::SearchPlayer | protected |
| pushMove(Move m) | osl::game_playing::SearchPlayer | virtual |
| pv_history | osl::game_playing::SearchPlayer | protected |
| recorder() const | osl::game_playing::SearchPlayer | inline |
| recorder_ptr | osl::game_playing::SearchPlayer | protected |
| resetRecorder(search::CountRecorder *new_recorder) | osl::game_playing::SearchPlayer | |
| root_ignore_moves | osl::game_playing::SearchPlayer | protected |
| saveSearchResult(const GameState &, const MoveWithComment &) | osl::game_playing::SearchPlayer | |
| search(const GameState &, const search::TimeAssigned &) | osl::game_playing::SearchPlayer | protected |
| search(const GameState &state, const search::TimeAssigned &msec) | osl::game_playing::SearchPlayer | |
| searcher | osl::game_playing::SearchPlayer | protected |
| searching | osl::game_playing::SearchPlayer | protected |
| SearchPlayer() | osl::game_playing::SearchPlayer | |
| SearchPlayer(const SearchPlayer &) | osl::game_playing::SearchPlayer | |
| searchWithSecondsForThisMove(const GameState &, const search::TimeAssigned &) | osl::game_playing::AlphaBeta3OpenMidEndingEvalPlayer | virtual |
| secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi, int verboseness) | osl::game_playing::SearchPlayer | static |
| secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi) const | osl::game_playing::SearchPlayer | |
| selectBestMove(const GameState &, int limit, int elapsed, int byoyomi) | osl::game_playing::SearchPlayer | virtual |
| selectBestMoveInTime(const GameState &, const search::TimeAssigned &) | osl::game_playing::SearchPlayer | virtual |
| setDepthLimit(int limit, int initial_limit, int deepening_step) | osl::game_playing::SearchPlayer | |
| setDrawCoef(double new_value) | osl::game_playing::SearchPlayer | inline |
| setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | virtual |
| setNextIterationCoefficient(double new_value) | osl::game_playing::SearchPlayer | |
| setNodeCountHardLimit(size_t node_limit) | osl::game_playing::SearchPlayer | |
| setNodeLimit(size_t node_limit) | osl::game_playing::SearchPlayer | |
| setRootIgnoreMoves(const MoveVector *rim, bool prediction) | osl::game_playing::SearchPlayer | inline |
| osl::game_playing::ComputerPlayer::setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | virtual |
| setTableLimit(size_t size, int record_limit) | osl::game_playing::SearchPlayer | |
| setTimeAssign(const search::TimeAssigned &new_assign) | osl::game_playing::SearchPlayer | |
| setUpTable(const GameState &, int pawn_value) | osl::game_playing::SearchPlayer | protected |
| setVerbose(int verbose=1) | osl::game_playing::SearchPlayer | |
| speculative_search_allowed | osl::game_playing::ComputerPlayer | protected |
| startTime() const | osl::game_playing::SearchPlayer | |
| stopSearchNow() | osl::game_playing::SearchPlayer | virtual |
| swapTable(SearchPlayer &other) | osl::game_playing::SearchPlayer | |
| table() const | osl::game_playing::SearchPlayer | inline |
| table_ptr | osl::game_playing::SearchPlayer | protected |
| ~AlphaBeta3OpenMidEndingEvalPlayer() | osl::game_playing::AlphaBeta3OpenMidEndingEvalPlayer | |
| ~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual |
| ~ComputerPlayerSelectBestMoveInTime() | osl::game_playing::ComputerPlayerSelectBestMoveInTime | virtual |
| ~SearchPlayer() | osl::game_playing::SearchPlayer | |