#include "osl/progress/ml/newProgress.h"#include "osl/eval/ml/weights.h"#include "osl/eval/ml/midgame.h"#include "osl/eval/ml/minorPiece.h"#include "osl/effect_util/additionalEffect.h"#include "osl/pieceStand.h"#include "osl/oslConfig.h"#include <boost/foreach.hpp>#include <iostream>#include <fstream>
Go to the source code of this file.
Namespaces | |
| osl | |
| attackDefense.h | |
| osl::progress | |
| 進行度 | |
| osl::progress::ml | |
Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::progress | |
| 進行度 | |
| osl::progress::ml | |
Functions | |
| template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::BLACK > (const NumEffectState &new_state, Move last_move) |
| template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::WHITE > (const NumEffectState &new_state, Move last_move) |
1.8.4